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Game & Interactive Design

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BS - Code #2919

Luke Bernfeld, Program Coordinator
Email address: bernfels@alfredstate.edu

The game and interactive design (G&ID) program offers a hands-on, studio-based approach to design, programming, and storytelling. Course work covers the breadth of interactive design from AAA (triple A) game titles to the interactions of application interfaces. Skills developed in the program are applicable to the growing fields of user experience (UX) design, application design, web design, data visualization, and interactive entertainment. 

Advantages

Graduates of the game and interactive design Bachelor of Science program will possess the skills and technical knowledge base necessary to be proficient and capable in both the design and development of interactive media. They will be well prepared for entry-level positions in the fields of experience (UX) design, application design, web design, data visualization, and interactive entertainment. The program's strength is in the versatility and flexibility of the graduating student, allowing employment opportunities to expand well beyond a singular field of design.

Program Student Learning Outcomes

  • Demonstrate proficiency and flexibility with technology associated with game and interactive design.
  • Organize and produce works of interactive media in a team environment.
  • Create quality works of game design and interactive media that utilize relevant history and theory.
  • Analyze their own work, as well as the work of others in critiques, presentations, writings, and other activities.
  • Demonstrate a strong work ethic through time management and quality works.
  • Demonstrate critical thinking by completing problem-solving activities.

Occupational Opportunities

  • Game design
  • UX (user experience design)
  • Interactive entertainment
  • Application design
  • Data visualization
  • Web design

Employment Statistics

Employment Statistics

Employment and continuing education rate of 67 percent – 67 percent are employed.

Entrance Requirements/Recommendations

Required:  Algebra and Geometry, Transfer applicants must possess a 2.0 cumulative grade point average as well as a grade of "C" or better in each course taken during the most recent semester of attendance. Individuals with less than a 2.0 cumulative grade point average may be considered with additional documentation.

Recommended: Algebra 2, Physics

Required Course Prerequisites

If students do not place into MATH 1033 College Algebra, MATH 1084 Calculus I, MATH 1323 Quantitative Reasoning, 1034 College Algebra of Functions, 1054 Precalculus, or 2124 Statistical Methods & Analysis, then MATH 1014 Algebra Concepts is a required prerequisite for completion of the major.

Required Equipment

A tier 4 or Apple MacBook Pro laptop computer is required for students entering the game and interactive design program. Laptop specifications are available at www.alfredstate.edu/required-laptops

Office of Accessibility Services

Students who believe they need a reasonable accommodation to properly participate in this program may contact Melanie Ryan in the Office of Accessibility Services. This office may be contacted by email at oas@alfredstate.edu  or by phone at 607-587-4506. Please keep in mind that some accommodations may take time to implement, so students seeking accommodations are encouraged to contact OAS as early as possible.

 

TYPICAL EIGHT-SEMESTER PROGRAM

First

DGMA 1403 Digital Foundations I 3
MATH 1033 College Algebra 3
COMP 1503 Writing Studies 3
FNAT 1403 Survey of Interactive Media 3
GLST 2113 Global & Diverse Perspectives 3
      15

Second

DGMA 2403 Introduction to 3D Animation 3
DGMA 4103 Interactive Design 3
CISY 1113 Computer Programming I 3
LITR xxx3 Literature Elective 3
XXXX xxx3 Gen Ed/LAS Elective 3
      15

Third

CISY 2133 Computer Programming II 3
DGMA 3703 2D Game Design 3
PHYS 1044 College Physics I 4
FNAT 2333 Survey of Design 3
XXXX xxx3 CISY or DGMA Technical Elective 3
      16

Fourth

DGMA 4303 3D Game Design 3
COMP 3603 Writing for Emergent Media 3
FNAT 3513 Art History II 3
XXXX xxx3 CISY or DGMA Technical Elective 3
XXXX xxx3 Gen Ed/LAS Elective 3
SPCH xxx3 Effective Speaking or Equivalent 3
      18

TYPICAL FIVE-THROUGH-EIGHT-SEMESTER PROGRAM

Fifth

DGMA 5603 Interactive Media 3
DGMA 5403 Advanced Modeling 3
DGMA 5543 Asset Production 3
COMP 5703 Technical Writing II 3
XXXX xxx3 LAS Elective 3
      15

Sixth

DGMA 6503 Interface Design 3
DGMA 6533 Game Design Studio 1 3
XXXX xxx3 CISY or DGMA Technical Elective (Upper Level) 3
XXXX xxx3 LAS Elective (Upper Level) 3
XXXX xxx3 LAS Elective 3
      15

Seventh

DGMA 7803 Professional Practices 3
XXXX xxx3 CISY or DGMA  Technical Elective (Upper Level) 3
XXXX xxx3 LAS Elective (Upper Level) 3
XXXX xxx3 LAS Elective 3
      12

Eighth

DGMA 8303 Game Design Studio 2 3
DGMA 7703 Adv Topics Interactive Design 3
XXXX xxx3 CISY or DGMA Technical Elective (Upper Level) 3
XXXX xxx3 LAS Elective (Upper Level) 3
XXXX xxx3 LAS Elective 3
      15

BS DEGREE GRADUATION REQUIREMENTS

  • Complete 121 total semester credit hours
  • 60 credit hours of liberal arts and sciences from eight of the 10 SUNY general education categories
  • 2.0 cumulative GPA
  • Grade of "C" or better in core courses (DGMA and CISY prefixes)
  • Students are also required to complete a digital portfolio assignment and annual reviews to meet graduation requirements.